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Drake Magus

(image)

The Drake Magi are fresh members of the Obsidian Citadel, who have been bound to and mutilated by the cult. Although they have undergone training harsh enough to kill any human or orc, they are inexperienced, and thus can only safely wield a weaker form of their feared fireball spell. However, they also share the weaknesses of the High Magi.

Special Notes: This unit is capable of basic healing. This unit has magical attacks, which always have a high chance of hitting an opponent.

Information

Advances from:
Advances to: Drake High Magus
Cost: 19
HP: 32
Movement: 5
XP: 52
Level: 1
Alignment: lawful
IDDrake Magus
Abilities: heals +4

Attacks (damage - count)

(image)staff
melee
6 - 2
impact
(image)fire breath
ranged
7 - 3
fire
(image)ice shot
ranged
12 - 2
cold
magical

Resistances

(icon) blade20% (icon) pierce0%
(icon) impact30% (icon) fire50%
(icon) cold-50% (icon) arcane-30%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle140%
(icon) Cave230%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat130%
(icon) Forest240%
(icon) Frozen320%
(icon) Hills140%
(icon) Mountains140%
(icon) Mushroom Grove240%
(icon) Sand140%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable-0%
(icon) Village140%