Drake Magus
The Drake Magi are fresh members of the Obsidian Citadel, who have been bound to and mutilated by the cult. Although they have undergone training harsh enough to kill any human or orc, they are inexperienced, and thus can only safely wield a weaker form of their feared fireball spell. However, they also share the weaknesses of the High Magi.
Special Notes: This unit is capable of basic healing. This unit has magical attacks, which always have a high chance of hitting an opponent.
Information
Advances from: | |
Advances to: | Drake High Magus |
Cost: | 19 |
HP: | 32 |
Movement: | 5 |
XP: | 52 |
Level: | 1 |
Alignment: | lawful |
ID | Drake Magus |
Abilities: | heals +4 |
Attacks (damage - count)
staff melee | 6 - 2 impact | ||
fire breath ranged | 7 - 3 fire | ||
ice shot ranged | 12 - 2 cold | magical |
Resistances
blade | 20% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 30% | fire | 50% | |||
cold | -50% | arcane | -30% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 40% | |
Cave | 2 | 30% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 30% | |
Forest | 2 | 40% | |
Frozen | 3 | 20% | |
Hills | 1 | 40% | |
Mountains | 1 | 40% | |
Mushroom Grove | 2 | 40% | |
Sand | 1 | 40% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 40% |